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Past Games... Who What When Where & campaign notes... These Recollections are limited to subjective experience of the authors... another's observations & recollections are always welcomed! Please submit 'corrections' or missed details via the guest book! see 2002 ~ see 2001 ~ see 2000 December 21st ~ 11:04pm ~ Winter Solstice ~ Happy Holidays! Dec 17th - Lord of the Rings final episode released... Friday the 19th; Alan & Linda, Bill & Dev, Dale & Wes, Shane & Catie, & Ann... The final Gray and Purple Key-batons secured The Party rested up behind the portal to the Indigo key, then snuck into the Gray portal. A stormy dark plane; a hill with ancient ruins on top; A platform with a glass ball, storming within, swirling about the gray colored key baton. When the glass was shattered, a Tempest was set loose. One of the longest battles ever engaged was waged until the storm creature was vanquished and the key secured. After resting up again, the party moved into the final portal to seek the purple baton. Pools of radiant red liquid; an obsidian shard with a pair of manacles hanging upon the baton set into the obsidian. Aswansea flew over on her carpet, pulled the baton and was joined by a demonic honey beast. She flew back to the party where she crashed the carpet at the warrior's feet and feather fell to join the battle. The beast screamed a summons and it's mate & 14 Lamia fell upon the party (literally from the sky) Eventually the party slew them all, and now sits to heal and rest before sneaking back out of the Goblin city, through the fortress that was raided to enter the realm, back down the tunnels to the lock room where the true relic is assumed to be hidden away... The Golden, Jade and Indigo Key-Batons secured Finding 3 more key-batons in the alcoves of the Goblin's in the bowels of the Dragon's lair... Air and Earth elementals were met and defeated; The Golden baton was taken. The next chamber had a Jade baton & Water have been faced; The Jade baton was guarded by 2 greater mummies and a pack of Skeletons. All rest at peace or in pieces now and the Jade baton was secured. A swamp island home of 4 Willow-wisps challenged the party; they were put out and the Indigo baton was secured. The party rests and heals in the swamp world before returning to the Goblin City and the next 2 caves... DM AIDE UPDATES: Healing and Weapon Speed updated; 2 weapon attacks and changing a weapon included (see Library) October 18: Happy Birthday Christian! CHECK OUT & SIGN UP in PAUL'S NEW DnD FORUM! The Blue White Key-baton of the Shadows Finding 6 more key-batons in the alcoves of the Goblin's in the bowels of the Dragon's lair... The portal just passed leads to a tomb of wraiths and undead... The clerical talisman upon Aswansea's breasts turn away a group of evil shadows... A huge Devourer lurking in the back of the room caused confusion among some of the party, then summoned a huge Fire Elemental... The Elemental was dispelled, the Devourer was killed, and the Shadows were herded away... Steggels needed to have his strength restored by Midnight's magic and Aswansea healed up the injured before moving on to the next cave. There the portal was golden yellow, and entered a room with an egg like object on a burning fire brassier. When Aswansea began to push it a Fire Elemental attacked. When she broke the egg liquid splashed out, and a Water Elemental attacked. An elf gated in and joined the battle, gave a cryptic message to Midnight and the party prepared to pop the balloon holding the baton, and face the Air Elemental sure to attack when the balloon pops... Happy Birthdays Paul, Shane & Ann! Goblin's Reloaded Karlock died - Tao was not himself....
What does everyone else recall happened? As I can recall we debated if we should assault the goblin fort or try to go around. After extensive reconnaissance by Zedfir we decided to make everyone invisible and make two carpet trips to the top of the fort and have Midnight and myself blast everything with fireballs. Midnight initiated the attack and I followed up with a quick attack on the goblin cleric. In the initial two fireballs over 50 goblins were killed but about 30 remained. The rest of the party butchered the survivors with some very handy melee action. We promptly began blasting the second level with fireballs and a deeper darkness spell to restrict the goblins to one of 2 staircases. After this initial assault we began systematically clearing the fort until Tao began the final attack on the forts portal and its cleric and barbarian guardians alone. The clerics attempted to blast him with spells but this was quickly stopped with a dispel magic. The rest of the party quickly arrived and the slaughter commenced, no goblins managed to escape through the portal and the party suffered nothing a few healing spells didn't fix. Unfortunately in an attempt to heal someone it backfired and I was left in a drunken stupor, luckily Midnight cured me and we were able to move through the portal to the other side. There is a giant cavern and a goblin metropolis just inside the portal the party is left debating what to do. [having returned to the fort to clean out any remaining survivors; Marrissa and another (who?) were critically wounded and dying, but were spared by Aswansea's prompt healing] Ann brought Shane into the Dark Side of the game, now Shane is raising a protege; It is the way of the Force... and now for something completely different...
Bardish Rhymes from the "Book of Watdabny" Dungeons&Dragons.mp3 Big dragon-like monster and defenseless Goblin ready to be killed. Both chained and trusting the party... The Party sets the beast free & enters the mountain. Dealing with a force of Goblins, the party enters a portal to a sealed room where a demon is trapped; with a key rod to get out, and a key hole filled mandala that the party interprets to be a gateway of alignments... USE NO OIL! Bike to Game: Bill rode to Paul's at 8:15 but Paul backed out Rode to Mark's @ 8:30 but Mark rode his e-bike; Fetched a box of doughnuts & then rode to Christian's via Shane's house; Shane was asleep and Paul drove all the way to Alan's house... Spider Haunt Forest to the Lair of the Dragon Dirty looks and name calling. Collected & divided up Orc's treasure Met by Cormierian Guard who were hunting down the Orc Party; Thanks and treasure shared to pay widows of Cormierian forces / victims of the Orc's Entered Spider Haunt; zapped by a pair of mating Mangus Spiders. Killed them. Attacked by Phase Spider. Killed it. Got to the sealed dragon's lair. Entered tunnel on left side of mound. Found 6 Bugbears who seem to be feeding occasional Goblins to a huge lizard monster chained in the dragon's Lair. Killed them. Found tortured Goblin in Iron Maiden. Comforted, suggested we may free for aid, fed & interrogated briefly. Kill him later. Found huge lizard monster in chains. Comforted, suggested we may free for aid, fed & interrogated briefly. Kill him later. A Murderous Rampage ~ Possession by Bane ? The Party gave no heed to the sanctity of Life so greatly manifested in the form of Hill Giants; They were quickly slaughtered and the rocks of their home were splattered with the blood and gore of death... Aswansea wept at the loss of life; A nest of Centipedes attacked, one of which bit the Bard and dragged him toward their lair. The Party of course chopped the giant bugs to pieces, Tao collecting body parts as trophies ~ setting Aswansea's sensibility on edge as she continued the deal with evil to attempt the task laid before the Party. They continued North around the West side of the Spider Woods. A group of HalfOrcs confronted the Party and Marissa, thinking she might unload some loot for cash asked if they were 'dealers' They happened to have a few clerical scrolls that Aswansea Zedfir & Tai Chi bought, and some Universal Solvent that Tai Chi and Marissa bought. The Party was prepared to defend itself to the death if the HalfOrcs attacked; but they were satisfied with their profits and left the Party to travel North. Alan again explained the way Attacks of Opportunity work. DM AIDE: New posts including Heal Rates & Mana System, and Alan's source for random NPC/Treasure generator is now available in the Arcane Library Spider Haunt Forest ~ A meeting at Shadow Dale The Weather turned foul; rain and rising creeks; The Party set down stream to a ford found by Aswansea when a clutch of giant spiders dropped on them. Tai Chi was webbed, and but freed as the party crushed the fierce arachnids. A local militia leader of Shadow Dale and one militia man came riding in, seeking a party of Zentharium assassins. They of course fell upon Tai Chi, who was wearing one of the evil Zentharium cloaks ("to stay dry in the rain"!) They helped search the webs over the trail (on Midnight's clever suggestion) and dropped down the spider-sucked bodies; The party took the cash, the Militia men took the bodies, and they all rode for shelter under an overhanging cliff. In the night a Phase Spider attacked, but was killed. They all rode out of the Spider Haunt Woods and got to Shadow Dale. They said fare well to the militia men, as well as the Paladin of Helm, who encouraged Karlock to be true to the faith... but now was done with his charge by Helm to assist the arrival at Shadow Dale. Karlock wanted to shop and drink, Marissa got itchy fingers and lifted a man's purse, Midnight slunk away for the night, Zedfir conjured a Toad which he is asking the party to not lick... In the morning a bit of shopping went on and an obnoxious Bard started tagging along with the Party - so a Paladin has been swapped with a no-talent performer. Making good time, the party rode through the day and into the night, passing through the Spider Haunt and then going off trail around it's West end. Suddenly large boulders began to fall upon the party, and a charge revealed 4 hill giants bowling for characters. Alan again explained that since we are using weapon speed it makes sense to start using speed factors for monsters; so the DM will be using the creatures listed speed as a factor from a base of 10; so a quick monster may get multiple attacks in a round. see WEAPON SPEED DM AIDE: New posts including Mana System and creatures under weapon Speed guide available in the Arcane Library RULE CHANGE: DETECTION & SURPRISE Old Detection & Surprise => 3rd Edition Spot Check / Surprise round If a Surprise situation takes place: PCs who spot (detect) the event will roll initiative. PC's who do not spot will have no initiative and loose dexterity type defenses. NPC/Creatures also roll initiative. PC's who have initiative may swing, cast, begin to conjure, go to evasion, etc, in order of the special initiative roll. Attacking creatures/NPC's also can take action, but no movement. Attacks require range; close contact hand to hand, or range weapons/spells. A surprise back stab would require the DM to set a chance of spotting by the victim & rolling to see if surprised. The DM determines what factors modify the base chance on a d20 of spotting any surprise event. A a silent ambush may be very hard to spot, a handjob in a tree at eye level may be very easy to spot. A hunting tree spider may be easy, a ring of 14 buried skeleton warriors may be harder... See new Surprise Rules Explored on 2/22; Any comments? Ideas? Old Movement & Initiative => New Stop to shoot rule If a combatant must aim a bow or other range weapon, they should be standing still. In melee segments, no movement will be allowed in the segment when a bow is fired. This may apply to some other types of weapons devices or accurate casting, based on the whims of the DM, ~er I mean based on the Grace of God... Magic Weapons Shields & Armors A revision was made in pencil at some time in the past which indicated the notion that magic stuff would be lighter and charmed, and thus 1/2 the reduction of movement of normal stuff; Full plate slows us 45 feet in 10 seconds; Magic Plate slows us by 23 feet.... Encumbered party members should move slower; even if light, running with a armload of candles will reduce one's move. The rule now reflects that every 1 point of encumbrance over the character's limit will result in a 10 foot reduction in the 10 second move base. From Shadow Gap into the Spider Haunt Forest The Party set a trap for the Orc Raiders; baiting them with Karlock, but it turned out an ambush was already in place for the party... A volley of arrows and a charge of some 15 orcs came upon the flank of the hidden party, just as the Karlock bait began leading the other pack of Orc's down the path. The party slaughtered the attacking line, and chased off some archers; then met the raiders upon the road and killed them all. A caravan was strewn about, and 3 survivors were rescued. A side trail led to a fortification and a defensive pack of more orcs. Slaughtered as well, the party approached the stockade. Marissa flew reconoiter and found that there were over 20 captives, some 40 orcs and the back wall of the stockade was unfinished and open to the woods; As the party planned an attack, an orc chieftain came out, and parleyed an exchange; Captives for peace. The party succeed in freeing some 29 slaves and safely led them back up Shadow Pass to the militia outpost. The next morning the party led the militia to the site and let them deal justice to the orcs if they had not already cleared out...
Since we are using weapon speed it makes sense to start using speed factors for monsters; so the DM will be using the creatures listed speed as a factor from a base of 10; so a quick monster may get multiple attacks in a round. DM AIDE: New posts including Experience System. Archery including Crossbows, and Weapon Speed guide available in the Arcane Library Jan 6th: Epiphany / 3 Kings Day (Older Celebration of Jesus' Birth before Roman assimilation ~ Jesus' Baptism ~ visitation of the Magi) Jan 6th; 12th day of Christmas Jan 1st: New Years Day - Start of modern Solar Year calendar |