Characters From Earlier Editions
To use characters from any earlier edition of the Dungeons
& Dragons or Advanced Dungeons & Dragons game with the
3rd Edition D&D game, just follow the steps outlined below.
You'll need a copy of the 3rd Edition Player's Handbook and
a fresh 3rd Edition D&D character sheet or clean sheet of
scratch paper. You'll find a photocopiable character sheet in
the new PH.
Later in this book you will see sample character sheets that
illustrate how characters created under the 2nd Edition AD&D
rules change when converted to the new rules.
Level and Experience
For single-classed characters, record the character's current
level. You will need to adjust the character's experience point
total to match the 3rd Edition D&D experience system. Characters
with more than one class require special handling.
· Adjusting Experience Points: All characters in the
3rd Edition D&D game use the same experience table. The table
is constructed differently from the class experience tables in
earlier versions of the game, which makes it necessary to adjust
the character's experience point total.
The easiest way to make the adjustment is simply to set the
total at some point between the minimum for the character's current
level and the minimum for the next level (we recommend halfway
to the next level or the minimum for the current level). If you
prefer a more accurate conversion of the character's experience
total, see the Character Troubleshooting section.
· Adjusting Dual- and Multiclassed Characters: The
rules for handling a character with more than one class in the
3rd Edition D&D game are considerably different than in previous
editions of the game (see sidebar). Follow these steps to calculate
a dual- or multiclassed character's level:
1. Find the highest level the character has reached in any
class. For example, Escolrande is an 8th-level fighter/9th-level
wizard/9th-level thief. His highest level is 9.
2. Divide each level the character has achieved in any other
class by three and round down. If the result rounds down to 0,
record a 1 instead. For example, Escolrande's remaining levels
are 8 and 9; 8 divided by 3 = 2.67, which rounds down to 2, and
9 divided by 3 = 3.
3. Add the numbers you got in step 2 to the number you got
in step 1. This equals the character's level in the 3rd Edition
D&D game. In Escolrande's case, 9+2+3=14.
4. You can divide up the levels among classes any way you
see fit. For example, Escolrande could become a 9th-level wizard/4th-level
rogue/1st-level fighter, or an 8th-level wizard/3rd-level rogue/3rd-level
fighter, or any other combination of wizard, rogue, and fighter
levels that adds up to 14.
Ability Scores
Record the character's existing ability scores. In some cases,
you'll need to adjust your character's ability scores.
Exceptional Strength: The exceptional Strength rule is no
longer part of the game. If your character has an exceptional
Strength score, convert it to a regular Strength score as shown
in the table below.
Exceptional
Strength Score |
New Strength Score |
18/01-18/50 |
19 |
18/51-18/75 |
20 |
18/76-18/90 |
21 |
18/91-18/99 |
22 |
18/00 |
23 |
19-20 |
24 |
21-22 |
25 |
22-23 |
26 |
24-25 |
27 |
Level-Based Improvement: For every four levels the character
has attained, add one point to any one ability score. Don't worry
about racial maximums, they no longer exist.
When you've finished adjusting and recording your character's
ability scores, turn to Table 2-1 in the Player's Handbook. This
table gives the bonus or penalty (now called an ability modifier)
for any ability score.
Ability Tips: Any ability score of 12 or more will give your
character a bonus for something. Likewise, an ability score of
9 or less brings a penalty. Think twice about your character's
Intelligence score, because it governs how many skills your character
can learn and a high Intelligence score is much more useful for
wizards than it used to be. Dexterity and Constitution remain
important for all characters. Wisdom remains important for priest
(now cleric) characters and now has a much greater impact on
every character's saving throws and on many skills. A high Charisma
score is important for bards, paladins, and clerics.
What's New About Ability Scores?
The game uses the same abilities (Strength, Dexterity, Constitution,
Intelligence, and Charisma) it has always used. Significant changes
include:
Bonuses and Penalties from Ability Scores: All six abilities
use the same table (Table 2-1 in the PH) to determine the bonus
or penalty associated with each score. In the 3rd Edition D&D
game, the bonus or penalty is called the ability modifier.
Ability Checks: To make an ability check, you roll 1d20 and
add your character's ability modifier. To succeed, an ability
check result has to equal or exceed the task's Difficulty Class
(DC), which starts at 10 and goes up.
Ability Maximums and Minimums: There are no longer any ability
score maximums or minimums for races.
Ability Requirements: It is no longer necessary to meet any
ability requirements to qualify for a race or class.
Exceptional Strength: This no longer exists. Existing characters
can convert their exceptional Strength scores into regular Strength
scores above 18.
Experience Bonuses: Characters no longer receive bonus experience
for high ability scores.
Level-based Ability Adjustments: For every four levels a character
achieves, one ability score of the player's choice improves by
one point.
New Names for Some Old Terms
The following terms have new names in the new edition. The
new names often reflect changes to the way the game works or
simply better reflect what the terms represent:
Old
Term |
New Term |
Cleric
~ Priest spell |
Divine spell |
THAC0 |
Attack bonus |
Thief |
Rogue |
Magic
resistance |
Spell resistance |
Memorize
(a spell) |
Prepare (a spell) |
Movement
rate |
Speed |
Nonweapon
proficiency |
Skill |
Proficiency
check |
Skill check |
Sphere
(of priest spells) |
Domain |
Magic
User / Illusionaist ~ Wizard spell |
Arcane spell |
|